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Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies. Progress through the world is continuous, except for short pauses for loading.The game regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Half-Life has no 'levels' it instead divides the game into chapters, whose titles flash on the screen as the player moves through the game. In line with this, the player rarely loses the ability to control the, who never speaks and is never actually seen in the game the player sees 'through his eyes' for the entire length of the game. Unlike most of its peers at the time, Half-Life used scripted sequences, such as a ramming down a door, to advance major plot points.Ĭompared to most first-person shooters of the time, which relied on to detail their plotlines, Half-Life 's story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the. In this scene, the player must bypass a dam reservoir guarded by an attack helicopter, a squad of soldiers, and a gun emplacement.Half-Life is a that requires the player to perform combat tasks and puzzle solving to advance through the game.
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An unofficial remake of Half-Life titled was released in 2012 as a mod of Half-Life 2. Half-Life itself was remade as Half-Life: Source in 2004.Half-Life sparked numerous fan-made, several of them becoming standalone games, notably. The game's, is a heavily modified version of the, licensed from, the framework of which would become the heavily utilized engine.
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The game was ported to the in 2001, along with another expansion, as well as to and in 2013. By 2008, the game had sold over 9 million copies.Half-Life received the (1999) and (2001). It won over fifty ' awards and is considered one the most influential titles of the first-person shooter genre, as well as one of the. Half-Life received critical acclaim for its graphics, realistic gameplay, and seamless narrative. Unlike many other games at the time, the player has almost complete uninterrupted control of Freeman, and the story is told mostly through seen through his eyes.Valve co-founder said the team aimed to create an immersive world rather than a 'shooting gallery'. The core consists of fighting alien and human enemies with a variety of weapons and solving puzzles. Players assume the role of, a scientist who must find his way out of the Black Mesa Research Facility after an experiment with an alien material goes wrong. It was Valve's debut title and the first in the. WW: February 14, 2013Mode(s),Half-Life (stylized as HλLF-LIFE) is a video game developed by and published by for in 1998.